Immersive gaming is slowly but steadily taking shape as deep learning and aspects of artificial intelligence are becoming more of a reality. Virtual realism is often a mixture of connecting a player to the game at both a realistic level as well as at an emotional level, almost making them feel part of what is going on. However, the dimensionality of such games is still very restrictive. We want to be able to play games almost like they confuse our perspectives of what is real and what is virtual. Almost, like adapting aspects of Hunger Games or even the training of a dragon. Even to make us feel like we are literally part of a simulated medieval warfare like in Lord of the Rings. Adding in social networking means more simulated and shared gaming experience and even more immersion. In order, for games to be realistic they have to portray scene graphs that look almost real as well. There are 3-D glasses available to view movies as well as virtual reality but this needs to be taken even further for games. In a way, the technology drivers for connected gaming has a shared motivation to the viewership of TV, perhaps in a similar entertainment sort of experience. As consoles become more and more integrated such as AppleTV and XBox we are yet to see more and more advancements in social gaming and immersive gaming experiences that infiltrate and play with all our senses. Mutiplayer games come in all types. Perhaps, even the movie like Gamer could be one aspect of inspiration. Or, an aspect from SecondLife could be yet another. And, even quantum computing for teleportation could be another. As advancement in robotics becomes more practical, it would mean vastly new approaches to how gaming experiences are achieved. Even aspects of distributed server farms and P2P networks could enable more of a globally shared experience. However, there are always long-term ramifications to such levels of game play on humans both psychologically and physically. Virtual simulations are used extensively in combat training already. There is, as it seems, still a long road ahead for games to truly transform into holographic and immersive experiences into our daily lives as if to move us into a completely new dimensional matrix at any moment in time.
6 February 2014
Immersive Games
Labels:
artificial intelligence
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games
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internet
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machine learning
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movie
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quantum computing
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social networks
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tv
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virtual reality